But if you really need to start chucking things down the gray market chute, by far the safest resource to do so with is Meld. The only reason selling meld would really bite your butt is if you went crazy overboard or if you really wanted to invest heavily in MECs/gene mods, in which case of course it's a bad idea to sell meld. I might have to tighten the belt a little bit later to get a hold of the firestorms I want, or a little bit to get certain foundry projects done but unlike selling virtually anything else (elerium/alloys/etc) I'm not going to bring my entire game screeching to a halt because I did so. If I decide to chuck 50 meld into the grey market midgame for some credits, that isn't going to seriously damage me. Most of the stuff that Meld is used for is either used in small quantities, used only preferentially or only used at very late game. stop you from getting MECs, which a lot of people don't like due to the associated costs. Selling too much Elerium will very much do the same. Selling too many Alloys will stop your entire research/foundry/engineering bay all at once. The big difference is that unlike Elerium or Alloys, selling Meld won't put you in a horrific crunch for most of the game and it's not constantly necessary. A single Muton capture is actually worth 80 credits between the value of the grenade, captive and rifle. If you've got 15+ Carbines in stock, well you need 5 for research and the most you can use on a mission is 8, even if you adore them, so it's not a bad idea at all if you need a bit of extra money. You need 5 Alien Carbines for the initial research topic but after that I can't think of any use for them other than turning them into plasma carbines (someone please correct me if I'm wrong on this!) which is a rather expensive procedure. The credit sales can easily be up to (or above) twice the gray value of the items requested scientists and engineers are also valuable for obvious reasons.Īnother thing worthy of mention is if your team is particularly adept at capturing targets, it's not a bad idea to sell excess alien weapons. More to the point, the amount of meld you receive from individual canisters will increase if you fall behind the curve, so while it's a common resource it's unlikely to bottleneck you due to lack of uses and if you really need to sell something, then chances are you're getting high amounts of meld per canister (6 or more).īut, as mentioned, Council Requests always offer better exchange rates than the gray market. I'd especially advocate for the sale of Meld, as Meld isn't used significantly in anything except for Gene Mods, MECs (and MEC equipment), Psionic-only equipment and some very useful but unnecessary foundry projects. That said, the "safest" things to sell are probably surgeries and stasis pods (only one thing uses them and it only uses 12 of each if you get more than 12 you can sell excess), Elerium (can become a bottleneck later on, but is unusable early game) and Meld. Nothing can really be "sold safely", since even items that have literally no use (sectoid corpses, for example) can still be demanded by other countries in return for scientists and so on.
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